Product test

PS5 Pro review: for enthusiasts like myself

Philipp Rüegg
6.11.2024
Translation: Patrik Stainbrook

The PS5 Pro is significantly faster than the standard model. Anyone dissatisfied with the current console’s performance will be pleased. However, the advantages aren’t always immediately obvious.

It’s the highlight of every graphics card upgrade: installing tons of games and enjoying better visuals and performance from the quantum leap. The switch from PS5 to PS5 Pro isn’t quite so drastic. However, the new PlayStation can rightly call itself the fastest console on the market. Enthusiasts like me will be delighted with the numerous improvements – even if I have to look for some of them with a magnifying glass.

Faster, more memory, but no drive

Sony emphasised three main pillars at its presentation for the PS5 Pro: an upgraded graphics processor, enhanced ray tracing and upscaling via AI. The console has 67 per cent more computing units, and the memory is 28 per cent faster. Simply put, the console is more powerful and can make games look better. Sometimes it’s through more ray tracing effects that influence lighting, reflections, shadows, etc. Other times it’s thanks to the new upscaling technology PlayStation Spectral Super Resolution – PSSR for short – which upscales lower resolutions and still keeps the picture sharp.

The PS5 Pro has significantly more power, but no drive like its predecessor.
The PS5 Pro has significantly more power, but no drive like its predecessor.
Source: Philipp Rüegg

There’s also two terabytes of memory, which I’m more than chuffed with. The original PS5 has 825 gigabytes, the Slim one terabyte. All three can be retrofitted with an M2 SSD. What isn’t particularly «pro»: the new console doesn’t have a Blu-ray drive. Still, you can retrofit one, but you’ll have to pay another 130 francs/euros for this. The PS5 Pro is most definitely an expensive upgrade.

Here’s what the Pro looks like with the optional drive and plastic feet.
Here’s what the Pro looks like with the optional drive and plastic feet.
Source: Philipp Rüegg

With Wi-Fi 7, the Pro supports the latest wireless technology for faster downloads – provided your router is equipped accordingly. Alternatively, you can still connect an Ethernet cable. There are now two USB-C ports on the front instead of one USB-A and one USB-C. There are still two USB-A ports on the back.

The PS5 Slim (left), followed by the Pro and the original PS5.
The PS5 Slim (left), followed by the Pro and the original PS5.
Source: Philipp Rüegg

The PS5 Pro is slightly smaller than the standard model. There are also the striking black grooves in the middle. Otherwise, it remains true to the futuristic design.

It’s all game by game

Unlike a PC upgrade, games on the PS5 Pro don’t run better or look prettier across the board. Things vary from game to game. There are three categories:

  • Games with a PS5 Pro patch.
  • Games that benefit from the PS5 Pro without a patch.
  • Games that don’t benefit from the PS5 Pro.

Unfortunately, there’s no filter or search function to display patched games. Even with the new function («Improve picture quality for selected PS4 games on PS5 Pro consoles» – find it in the system settings), I don’t know which games it’s actually used for.

If a game has received a PS5 Pro patch, it’ll be in the description.
If a game has received a PS5 Pro patch, it’ll be in the description.
Source: Philipp Rüegg

I relied purely on my impressions when testing. In other words, that’s graphical improvements I can see with the naked eye, as well as noticeably smoother gameplay. I can’t measure frame rate purely by eye. Still, at least I won’t be influenced by numbers and stats.

Games with a PS5 Pro patch

The majority of games I’ve tried have already been patched. An overview of all games with a PS5 Pro update has been compiled by fellow editor Domagoj. This usually means there are new Pro graphics options. Horizon Forbidden West uses a PS5 quality mode, doubling the frame rate from 30 fps to 60 fps. However, there’s still a 30 fps quality mode on the Pro. I have to look closely for any graphical improvements in the lighting effects and water, smoke and fire animations. The difference between performance and quality mode is visually much smaller than on the standard PS5.

Like most of Sony’s own titles, Horizon Forbidden West is already so well optimised that graphical differences between the modes are very small indeed.
Like most of Sony’s own titles, Horizon Forbidden West is already so well optimised that graphical differences between the modes are very small indeed.
Source: Philipp Rüegg

Ray tracing reflections are clearly visible in Alan Wake 2. The street and vehicles are reflected in the window of the Oh Deer Diners on the Pro. Someone is hanging a banner in the street, his reflection clearly visible in a puddle. The world as a whole is more vibrant, the game also appears somewhat smoother in quality mode. Performance mode, on the other hand, flickers significantly less than on the standard PS5.

An interesting example is The Last of Us Part 1 Remastered. The game will have a Pro mode in addition to the existing Quality and Performance modes. It combines the latter two, delivering 60 fps at maximum detail. This is made possible by PSSR upscaling, which renders the game in 1440p and upscales it to 4K. For me, Pro mode plays just as smoothly as Performance mode, and the upscaling isn’t recognisable as such. The game looks incredible and razor sharp. And that’s the way it should be.

The Last of Us Part 1 Remastered combines Quality and Performance Mode on the Pro.
The Last of Us Part 1 Remastered combines Quality and Performance Mode on the Pro.
Source: Philipp Rüegg

Another great example of the Pro’s performance is Final Fantasy VII Rebirth. In it, you also get the best of both worlds. The new Pro mode combines 4K image quality with the smoothness of Performance mode. Although the three previous options are still available, you can safely ignore them.

It's easy to decide which mode to use in Final Fantasy V11 Rebirth.
It's easy to decide which mode to use in Final Fantasy V11 Rebirth.
Source: Philipp Rüegg

New ray tracing options, such as those offered by Spider-Man 2 and Ratchet & Clank: Rift Apart, are too much of a good thing for me. In quality mode, I can adjust various ray tracing effects for lighting, reflections and shadows in three stages. Personally, I don’t like this on console. Luckily, I can leave everything at maximum and both games will run smoothly. Spider-Man 2 even manages 60 fps with the ray tracing effects you get on PS5 in quality mode. As with most of Sony’s own games, improvements are less noticeable since the games are already superbly optimised.

Ratchet & Clank: Rift Apart offers too many settings for my taste.
Ratchet & Clank: Rift Apart offers too many settings for my taste.
Source: Philipp Rüegg

Unchanged games, and those that get better even without a patch

The latter category includes games that have a fixed frame rate or for other reasons don’t benefit from the increased performance of the PS5 without a patch. Days Gone, for example, which features huge hordes of zombies, already runs at a stable 60 fps on the PS5. I couldn’t see any improvement there on the Pro.

The PS5 already manages 60 fps in Days Gone, and I couldn’t tell a difference to the PS5 Pro even with the zombie hordes.
The PS5 already manages 60 fps in Days Gone, and I couldn’t tell a difference to the PS5 Pro even with the zombie hordes.
Source: Philipp Rüegg

Games such as Monster Hunter Wilds fall into the second category – at least the current beta. It definitely struggles on the PS5. On the Pro, my fighter controls noticeably better and more precise, even without the official Pro patch.

Monster Hunter Wilds runs much smoother on the PS5 Pro, even without a patch.
Monster Hunter Wilds runs much smoother on the PS5 Pro, even without a patch.
Source: Capcom

Almost without exception, all the games I’ve tested show the same picture: they run more smoothly and look better on the PS5. It isn’t uncommon to get the previous quality mode in combination with the pros of performance mode. However, any differences to the standard PS5 aren’t always insane. And the choice is still as tricky. Do I want the most beautiful graphics or the most fps? The PS5 Pro does nothing to end this debate.

I consider it almost mandatory to have a TV with a variable refresh rate (VRR) and at least 120 Hz. This makes many games significantly smoother on both the PS5 and the PS5 Pro.

I’ve summarised all my impressions in the following table.

GameImprovementsPS5 Pro patch?
Alan Wake 2Quality mode: slightly more fluid. New ray tracing reflections you have to search for a bit, but they’re pretty.

Power mode: less flickering, better shadow effects. Less of a drop in visuals to quality mode than with PS5.
Yes
Demon’s SoulsQuality mode: noticeably smoother thanks to 60 fps instead of 30, making performance mode practically superfluous. Yes
Final Fantasy VII Rebirth New Pro mode combines previous quality mode with 60 fps. Runs wonderfully smooth and looks great. Yes
Hogwarts Legacy Quality mode: should offer better ray tracing reflections and shadows. I can't see any visual differences. Game runs a little more smoothly in the castle. Yes
Horizon Forbidden West Quality mode: claims to offer 60 fps, which I doubt. But it’s definitely smoother than on the PS5. Visual improvements such as light, smoke, fire etc. are only noticeable if you look very closely.

Performance mode: sharper than quality mode on the PS5.
Yes
Ratchet & Clank: Rift Apart Quality mode: runs smoothly with all ray tracing effects thanks to VRR and 120 Hz.

Performance mode: manages 60 fps, gets ray tracing reflections too.
Yes
Rise of the Ronin Only two modes, not three.

Quality mode: runs much smoother than on the PS5 with ray tracing, looks sharper too.

Performance mode: minimally smoother than quality mode.
Yes
Spider-Man 2 Quality mode: have to look very closely to notice slightly less flickering in hair, more traffic and greater pedestrian density. Lighting looks a little more enticing. Runs smoothly with VRR.

Performance mode: equivalent to PS5 quality mode, but at 60 fps.
Yes
Star Wars: Jedi Survivor Slightly more fluid. Feels good in the city on Koboh. Yes
The First Descendant Offers higher resolution and better quality ray tracing. Apart from some atmospheric lighting, I couldn’t see any differences. AMD’s Frame Generation for more fps is also available on the PS5. Yes
The Last of Us Part 1 Remastered Pro mode offers 60 fps and maximum quality. Runs as smoothly as performance mode, looks as good as quality mode. Yes
Monster Hunter Wilds Quality mode: significantly smoother than on the PS5. No
Days Gone Can’t tell any differences to the PS5. No

Volume, stands and faceplates

Like my PS5 at launch, the PS5 Pro is silent as the grave. I haven’t had any gaming sessions lasting several hours without interruption, but the fan concept at least doesn’t seem to have got any worse.

What the PS5 has, but the PS5 Pro lacks, is a stand for vertical positioning of the console. Only two small plastic clips for horizontal positioning are included in the packaging. If I do without the optional drive, the console wobbles. With the drive included, the brackets are mandatory if I want to set it up horizontally. Without the drive, it’s relatively stable even without a stand. The same applies to vertical use.

Even without a stand, the PS5 Pro is relatively stable.
Even without a stand, the PS5 Pro is relatively stable.
Source: Philipp Rüegg

If you’re using alternative faceplates on your current PS5, they won’t fit the Pro. All three PlayStation models have unique side panels. There are still no official ones for the PS5 Pro.

Anyone who already has an SSD installed in their PS5 can add it to the PS5 Pro without hesitation. If, like me, you’ve already installed some games, the system will ask you on startup whether you want to delete the duplicates on the SSD. All others remain installed and can be played directly.

In a nutshell

A definite upgrade that isn’t for everyone

Does the PS5 even need an upgrade? If you’re asking yourself this question or you’re even still using the PS4, then the PS5 Pro definitely won’t be for you. However, if you’ve often been annoyed by the lack of ray tracing or low frame rates, then the upgrade will be worth it.

Almost all of the games I tested run and look better on the PS5 Pro. While performance is easier to spot, I often have to look closely for any graphical improvements. New ray tracing effects and the like aren’t as obvious. The main advantage of the Pro is that you often get the PS5’s quality mode combined with the 60 fps of performance mode.

Nevertheless, the PS5 Pro is an intermediate upgrade, not a new console generation. Many games still play more slowly in quality mode than I’d like. The Pro isn’t the equivalent of an expensive graphics card on PC that could eat its way through any hardware requirements. The PS5 Pro doesn’t wholly eliminate compromises between performance and visual splendour. However, they have become smaller, and ultimately you get a whole console for the price of a good graphics card.

The only thing I don’t like, apart from the high price and lack of a disk drive, are the additional graphics settings. I don’t want to have to worry about these things on a console. It’s just a reminder that I always have to sacrifice something somewhere. Apart from that, the PS5 Pro is sweet release for anyone annoyed by the PS5’s poor performance or lack of detail. You’ll also be perfectly placed to play the upcoming GTA 6 at home.

Pro

  • Combines quality and performance mode from the PS5 in many places
  • 2 terabytes of memory
  • Quiet

Contra

  • Expensive
  • No Blu-Ray drive

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Being the game and gadget geek that I am, working at digitec and Galaxus makes me feel like a kid in a candy shop – but it does take its toll on my wallet. I enjoy tinkering with my PC in Tim Taylor fashion and talking about games on my podcast http://www.onemorelevel.ch. To satisfy my need for speed, I get on my full suspension mountain bike and set out to find some nice trails. My thirst for culture is quenched by deep conversations over a couple of cold ones at the mostly frustrating games of FC Winterthur. 


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